Crowdsourcing, Participatory Design, User/Audience Generated Art

 Examples

-Johnny Cash project > http://www.thejohnnycashproject.com

-Ten Thousand Cents - Aaron Koblin: http://www.tenthousandcents.com/ 

-The Sheep Market - Aaron Koblin: http://www.aaronkoblin.com/work/thesheepmarket/index.html 
-Bicycle Built For To Thousand - Aaron Koblin: http://www.bicyclebuiltfortwothousand.com/ 

https://www.facebook.com/pages/One-Word-at-a-Time-Stories/133688656705844

-Now Take a Bow > http://nowtakeabow.nl

-One Frame of Fame > oneframeoffame.com

-The One Million Masterpiece > www.millionmasterpiece.com

-SwarmSketch: http://swarmsketch.com/
"SwarmSketch is an ongoing online canvas that explores the possibilities of distributed design by the masses. Each week it randomly chooses a popular search term which becomes the sketch subject for the week. In this way, the collective is sketching what the collective thought was important each week. A new sketch begins after one week, or after the previous sketch reaches one thousand lines, whichever comes first.                           Each user can contribute a small amount of line per visit, then they are given the opportunity to vote on the opacity of lines submitted by other users. By voting, users moderate the input of other users, judging the quality of each line. The darkness of each line is the average of all its previous votes" (source: swarmsketch.com).
-Daily Monster - Stefan Bucherhttp://www.dailymonster.com/                                                                               "For 100 days, Stefan Bucher filmed himself drawings monsters and posted the short clips on his website. He then asked readers to write the story of the monster. His "open Source Monsters" also allows people to submit their own drawings based on the inkblots he provides. The online project lead to a book which had already gathered a public long before it hit the bookshops" (source: we-make-money-not-art.com).

-Shoutkast - Daniel Maalman en Jaap Mutter: http://vimeo.com/37523117                                                                  “Shoutkast is a tribute to the essence of the internet: a network of machines that allows people to share information.This installation allows visitors to share their shouts with eachother without the downsides of censorship, moderation or privacy infringement.
Shoutkast is an interactive installation, consisting of a row of cupboards made of carton.
The title of the work is a combination of the english word ‘shout’ and the dutch word ‘kast’, which means cupboard, or closet. Except for this literal translation, this title also refers to the phenomenon of ‘shoutcasting’ software which makes it possible to broadcast audio over the internet.
The complete installation consists of twenty cupboards of 1m80 high and 35cm wide. Alltogether the installation can span a width of seven meters. Each cupboard has seven drawers, and all drawers have a unique and randomly generated IP-address on its front.
The drawers open and close by themselves continiously in a random order. As soon as a drawer opens, it is up to the visitor to scream into it, after which the sample will be saved into that particular drawer. The drawer will close and as soon as it will open again, the sample that was left into it will be played loudly into the room.
At any time in this process it is possible to overwrite a previous recorded sample by simply shouting into the drawer again.
Since a large amount of drawers is simultaneously open, this can result in a big cacofonic chaos of sounds and voices” (source: http://vimeo.com/37523117).




(onbewuste deelname)
We feel fine - Jonathan Harris : http://www.wefeelfine.org/
Since August 2005, We Feel Fine has been harvesting human feelings from a large number of weblogs. Every few minutes, the system searches the world's newly posted blog entries for occurrences of the phrases "I feel" and "I am feeling". When it finds such a phrase, it records the full sentence, up to the period, and identifies the "feeling" expressed in that sentence (e.g. sad, happy, depressed, etc.). Because blogs are structured in largely standard ways, the age, gender, and geographical location of the author can often be extracted and saved along with the sentence, as can the local weather conditions at the time the sentence was written. All of this information is saved.


About

http://mashable.com/2010/11/06/crowdsourced-art-projects/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+Mashable+%28Mashable%29

Book Participate: Designing with User-Generated Content by Helen Armstrong and  Zvezdana Stojmirovic

http://we-make-money-not-art.com/archives/2011/12/participate-designing-with-use.php

The Ten Commandments of Crowdsourcing:
...
Rule No.2: Eliminate the influence of crazy freaks. You must determine a way to avoid giving too much power to a small group that can have a powerful influence on your results.
...

Rule No.6: Set clear boundaries for participation. Time Magazine decided to let Internet users vote who gets their annual award. This decision gave the opportunity to practical jokers to set the winner as Christopher ‘moot’ Poole, founder of 4Chan, an online community known for it’s pranks.

...
source: http://dailycrowdsource.com/crowdsourcing-training/tips/53-the-ten-commandments-of-crowdsourcing


see also: